The body is now complete, fully UVd and has the high resolution sculpt information baked down. Before equipment and things, it has 9500 Tris. The teeth take up most of it. Still, well within my target limits for the unclothed model. Looking forward to painting this. Not sure if I'm going to combine ZBrush Polypainting with Substance Painter for the diffuse or just do it all in one package. Whatever looks the best, I think. I'll probably try one or two paint jobs before I'm satisfied. Thinking of doing a subdermal map too, for added realism.
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Jamie CarrRead about current projects and industry related shop-talk here. Archives
January 2019
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